AI Insights · Timothy · October 2022
Performance of Top 5 io Games in Italy for Q3 2022
In Q3 2022, the top 5 io games in Italy showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q3 2022, the top 5 io games in Italy exhibited diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides keen insights into the weekly performance of these popular games.
Snake.io - Fun Online Snake showed a consistent increase in weekly revenue, reaching around $105 in mid-August before dipping to approximately $34 by the end of September. Weekly downloads peaked at 24.3K in mid-August, while weekly active users saw a gradual rise, peaking at 156K in late August and then stabilizing around 140K by the end of the quarter.
Hole.io from Voodoo had fluctuating weekly revenue, peaking at $143 in mid-August. Downloads showed a downward trend, starting from 13K in late June and dropping to about 5.7K by the end of September. Active users slightly decreased over the quarter, from 100K in late June to 89K in late September.
slither.io experienced modest weekly revenue, peaking at $16 in late September. Weekly downloads were relatively stable, with a notable increase to 11.8K in late September. Active users also showed a downward trend, starting from 235K in late June and ending the quarter at 186K.
Fall.io - Race of Dino saw a peak in weekly revenue at $44 in late August. Downloads began at 8.4K in late June and dwindled to around 3.4K by the end of September. Active users peaked at 22K in early August before declining to approximately 12.8K by late September.
State.io - Conquer the World had a varied revenue performance, peaking at $92 in mid-August. Weekly downloads remained fairly stable, with a peak of 7.9K in mid-August. Active users showed a general decline, from 41K in late June to about 32K by the end of September.
For more detailed insights and data, visit Sensor Tower.